Table of Contents
Clicking on an empty field in the Go board plays a move there. In setup mode, score mode or after certain analyze commands clicking on a field has a special meaning (see , and Chapter 8, Analyze Commands).
If Enter. Holding Shift while pressing a cursor key moves the cursor to the next handicap line in this direction or to the edge of the board.
is enabled in the menu, then fields can be selected using the keyboard by moving the cursor (the red square corners) with the cursor keys to the target field and pressingStart a new game.
Open a game from a file in SGF format.
Open a game from a list of recently used files.
Save the current game to a file. If the file name ending is sgf, the game is saved in SGF format. If the file name ending is tex, the game is exported to LaTeX using the PSGO style.
Save the current position to a file. If the file name ending is sgf, the game is saved in SGF format. If the file name ending is tex, the game is exported to LaTeX using the PSGO style. When exporting to LaTeX, some board markups from analyze commands are also exported (string labels, marked and selected points).
Print the current position. A screen shot of the current board including all markups from analyze commands is printed.
Attach a Go program (if none is attached yet) to the current game at the current position.
Detach currently attached Go program from game and terminate the Go program.
Quit GoGui.
Edit the game information. Changes to the komi and rules are transmitted to the Go program. The only supported rules are "Chinese" and "Japanese". The program is informed about the rules by a scoring_system area/territory (from an early draft of GTP version 2) if it supports this command.
Change the board size and start a new game.
Set the number of handicap stones.
Choose what side the Go program plays.
Do a pass move.
Make the computer play a move.
Interrupt the command that is currently running. This menu item is only active if a lengthy command (like move generation) is running and the Go program supports interrupting (see Chapter 5, Interrupting Commands).
Retract all moves.
Retract 10 moves.
Retract a moves.
Replay a move.
Replay 10 moves.
Replay all moves.
Go to a certain move number.
Score the current game. A window will be opened containing score information. First the Go program will be asked what stones are dead with the final_status_list dead command. Dead stones are marked with a cross-hair. If the Go program does not support this command or you don't agree with it, you can change the status of stones by clicking on them. You leave score mode by closing the score window. If you close the score window by pressing the
button, the score will be included in the file if you save the game as an SGF file later.Go to the next variation.
Go to the previous variation.
Make the current variation to the main variation.
Delete all variations except for the main variation.
Delete all variations and create a new game tree with the current position as setup stones.
Truncate the current variation beginning at and including the current node.
Enter or leave setup mode. In setup mode you can place or remove stones of the current color. The current color can be changed with the
and menu item from the menu.Setting up a position is not reversible. After leaving setup mode you are in a new game starting with the current position and the current color to move.
Set the current color for setting up stones and to current color to move to Black.
Set the current color for setting up stones and to current color to move to White.
Beep after each computer move. With most versions of Java the PC speaker is used for the beep.
Show cursor on board to allow clicking on fields with the Enter key.
Mark the last move with a red circle.
Show the game tree window or bring it to front, if already open.
Open the Analyze dialog or bring it to front, if already open.
Open the GTP shell window or bring it to front, if already open.